Chapter 59: Evolving the Necromancy Path to Tier 8! Infinite Growth!

Um ponto de habilidade por segundo, transformei a Bola de Fogo em Magia Proibida Nuvem solitária acompanha a noite 2906 words 2026-08-04 22:43:27

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Lin Yi examined the eight skills carefully and immediately grasped the defining characteristics of the entire necromancy skill set.

Compared to other schools, the necromancy skills stood out with their distinct design.

From the first to the eighth tier, there were as many as five summoning spells.

They ranged widely—from the most common skeleton minions to the Scourge Lord.

Thus, the defining trait of necromancy was sheer numbers!

Overwhelming the few with the many, everyone dared to fight!

Moreover, even the lowest-level skeleton soldiers had an unbeatable advantage compared to other summons.

They lacked independent thought and consciousness.

They simply followed orders.

Naturally, they harbored no fear or hesitation.

Such fearless, psychologically unshakable summons could always deliver their full combat potential—this was the terror of the Scourge legions!

What caught Lin Yi’s eye most were three particular skills.

First was the fifth-tier skill, Rune Enchantment.

Rune Enchantment
Type: Active Skill
Tier: Five
School: Necromancy
Cost: 8000 Mana
Cast Time: Instant
Cooldown: None
Effect: Harness the power of necromantic runes to imbue a weapon with exclusive necromantic enchantments.

Blood Rune: Enchants a melee weapon granting the following effect—on a successful hit, 5% of the damage dealt is converted into health recovery for you.

Plague Rune: Enchants a ranged weapon granting the following effect—on a successful hit, there is a 60% chance to inflict the Scourge Plague status on the target, causing them to lose 0.5% of their maximum health per second for 10 seconds. This effect can stack up to 10 times but is weakened against higher-tier enemies.

Curse Rune: Enchants any type of weapon granting the following effect—on a successful hit, there is a 10% chance to afflict the target with one of the following abnormal states: Weakness Curse, Fatigue Curse, Blindness Curse, Throttling Curse, or Fragility Curse.

Weakness Curse: Reduces all attributes of the target by 10%, and movement speed by 25%.

Fatigue Curse: Increases the mana cost of all skills cast by the target by 50%.

Blindness Curse: Reduces the target’s hit accuracy by 15%.

Throttling Curse: Extends all skill cast times of the target by 30%.

Fragility Curse: Weakens the target’s armor and magic resistance by 20%, increasing all damage taken by 10%.

Note: These enchantments are exclusive effects and can be stacked with regular enchantments. The above rune enchantments last for 72 hours.

These three enchantments were immensely practical.

Not to mention anything else—

If Lin Yi wanted to make money in the future, he wouldn’t even need to hunt monsters or sell goods.

Just setting up a small enchantment stall in the bustling market district—

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—would surely attract crowds.

Charging 58,800 for a single enchantment lasting three days seemed perfectly reasonable.

Aside from this skill that could open a new source of income for Lin Yi, the seventh-tier skill, Corpse Explosion, was terrifyingly powerful.

Corpse Explosion
Type: Active Skill
Tier: Seven
School: Necromancy
Cost: 10% of maximum health
Cast Time: Instant
Cooldown: None
Effect: Detonate a corpse, dealing dark attribute damage equal to 20% of the corpse’s original maximum health to all targets in a wide radius around it.

If other corpses exist within the explosion radius, a chain reaction will trigger, causing all corpses in the area to explode and inflict the same damage again.

Note: Don’t waste good corpses; don’t let bad corpses go to waste.

This skill was devilish.

First, it didn’t consume mana.

It cost Lin Yi’s own maximum health.

Each use of Corpse Explosion would cost him 10% of his health.

Also, the hidden condition for casting was that there must be a corpse.

However, the effect was incredibly overpowered.

Detonating corpses caused damage based on their original maximum health to all monsters around.

And it triggered chain reactions.

For enemies that liked to summon minions—like the Goblin King and his elite guards—killing a few elite goblin guards and then triggering Corpse Explosion could potentially wipe out the rest of the goblin guards.

The exploded guards would become corpses themselves, triggering further chain explosions.

In the end, the goblin king, protected at the center, might very well be blown up by his most loyal subordinates…

As for the note at the end—

It was a dark joke.

“Don’t waste good corpses” meant using the fourth-tier spell, Raise Dead, to resurrect corpses of decent quality as summons.

“Bad corpses” were simply blown to pieces, leaving nothing behind!

Finally, the eighth-tier skill, Summon: Necromancer Lord, was even more heavyweight.

The skill description was very simple.

One line only: summon the Necromancer Lord to fight for you.

Without actually using it, Lin Yi had no way to gauge its true strength.

After reviewing all eight skills—

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Lin Yi glanced at the name of the necromancy forbidden spell.

Required skill points to upgrade to the next tier: 1,000,000
Forbidden Spell: River Styx Funeral

The name alone sounded eerie.

Then Lin Yi checked the evolved version of the eighth-tier necromancy skill.

Skill points needed for evolution: 500,000
Currency needed for evolution: 1,000,000 Daxia coins
Evolved skill: Summon: Scourge Lord!

Unlike forbidden spell upgrades, where only the next skill name appeared in the preview without details, Lin Yi, having already obtained the eighth-tier necromancy skill, could view the specifics of the evolved skill.

Command the Scourge, Necromancer Lord
Type: Active Skill
Tier: Eight
School: Necromancy
Cost: 99,999 Mana
Cast Time: 180 seconds
Cooldown: Permanent (once summoned, the skill cannot be used again until the summon is defeated)

Passive Effect: With supreme authority, command all necromantic creatures of rank Emperor and below, with no limit to their numbers.

You gain a 10,000 cubic meter necromantic summoning space where all commanded necromantic creatures rest and recuperate. As you specialize and master this skill, the space will continue to expand.

Your fourth-tier skill, Raise Dead, evolves! You may now select any deceased creatures of rank Emperor or below, infuse them with necromantic energy, and use them as your summons. These summons retain a certain percentage of their original attributes and all skills.

Active Effect: Summon the true lord of the Scourge legion to the world. This summon obeys your every command. If this summon dies, this skill becomes permanently unusable.

The summon starts at Level 1, with a Lord rank. When fighting alongside this summon, experience gained from killing monsters will be shared with the summon according to your set ratio.

The summon initially wields a black iron-grade, upgradeable weapon: Requiem of Souls.

Upon killing monsters, Requiem of Souls absorbs a certain percentage of the monster’s health, mana, and four-dimensional attributes, adding these to the weapon’s base stats.

As the summon levels up and advances in rank, new active and passive skills will unlock.

Note: My child, on the day you are born, the whole world whispers your name softly.

Lin Yi was stunned.

Damn, this really called for a Lich King!

And one with infinite growth potential!

(End of chapter)